Fluid Particle Render

Fluid Particle Render
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Showreel Video
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Fluid Particle Render
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Render Sequence
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Fluid Particle Render

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Overview )

"Fluid Particle Render" is a captivating digital art project crafted using Blender. This project features an advanced particle fluid system that simulates dynamic interactions between fluid-like particles within a confined space, resembling a glass sphere. The simulation captures intricate movements and collisions of particles, highlighted by their vivid, glowing colors against a patterned background, creating an ethereal visual experience. The primary goal of this project is to explore and demonstrate the capabilities of Blender in creating complex fluid simulations that could be used for visual effects, artistic installations, or scientific visualizations. The project serves as a proof of concept for the potential applications of particle systems in generating realistic fluid dynamics and aesthetic patterns in a digital environment. This work could be leveraged to enhance visual effects in movies, video games, and virtual reality settings, where realistic fluid simulations are crucial.

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Production )

The production began with setting up a particle fluid system in Blender, configuring parameters like viscosity and interaction forces to simulate realistic fluid dynamics within a virtual environment. A spherical container was designed to confine the particles, while a patterned background enhanced visual contrast, making the fluid movements stand out. Colors were chosen to give the particles a luminous quality against the dark background, and strategic lighting was applied to create reflections that highlight the fluid’s motion. The Fluid simulation is rendered in sequence and edited into videos.

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 Challenges )

Fluid simulations are computationally intensive, requiring significant processing power and memory. Managing these demands while maintaining high-quality visual output was a constant challenge, necessitating optimizations in particle count and simulation settings.

Simulating realistic fluid behavior within a digital environment involves intricate settings and fine-tuning. Adjusting parameters like viscosity, turbulence, and particle interactions to mimic real-world fluid motion accurately was both time-consuming and technically challenging.

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Team Members
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Shihui Doris He - Scene Building

Shihui Doris He - Rendering

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Fluid Particle Render
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