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Overview )
The "Cyber Dance" project aims to merge virtual reality (VR) and dance to create an immersive and interactive dance experience. This innovative project utilizes motion capture, 3D animation, and VR technologies to transcend traditional dance performance boundaries and engage audiences in a novel way.
This project enhances viewer interaction by making them part of the virtual performance, broadening creative possibilities for choreographers, and increasing accessibility to dance through remote VR experiences. It symbolizes the fusion of technology and human creativity, pushing artistic expression to new heights and inviting audiences to explore dance in a futuristic virtual setting.
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Production )
The production began with a brainstorming session where the group decided to create a VR dance performance featuring three thematic scenes. Each scene was designed with a distinct aesthetic, with the final scene themed around a "Neon Cyber" concept. This scene was chosen to embody the futuristic and digital essence of the project.
Dance movements were recorded using advanced motion capture technology, capturing the detailed movements of the dancers for accurate digital representation. Using Maya, the dancers were transformed into 3D models, which were then animated to reflect the captured movements. The virtual environments, particularly the neon-lit cyber scene, were created in Unity, emphasizing immersive and thematic elements. The components were integrated into a VR platform, tested, and refined to ensure a smooth and engaging experience. Final adjustments focused on enhancing visual and auditory elements, optimizing the interactive VR experience for audience immersion.
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Challenges )
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Team Members
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Shihui Doris He - Virtual Environment Buildup
Shihui Doris He - Motion Capture
Shihui Doris He - 3D modeling and animation
Joey Zhang - Dancer
Grace Guo - Dancer
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